|
Templar News -
Latest
|
|
Written by Philip Rees
|
|
Friday, 11 December 2009 19:26 |
|
TEMPLAR HOUSES
Templar Houses reflect a particular gaming style or function within Team Templar and members join the House they feel most reflects there chosen style of play. For example those most intrested in diplomacy and kingdom negotitions join the dragons, those most interested in PVP join the eagles, those most intrested in espionage and trade join the wolves, those most interested in scouting join the stags and those most interested in kingdom management, policing or assination join the ravens. However also understand that these roles are not definative as the houses also have people multi skilled - for example a player who deals with diplomacy skills might also have assasins skills and still be a member of the Eagles. You should check with the individual houses for further description of their current goals. You may only be a member of ONE house at a time.
TEMPLAR CHAPTERS
Templar Chapters are the in game alliances/guilds who members of the templars join and recruit new members to join team templar. Members of the Houses join the chapters and factions in game and Chapter leaders recruit members of the houses to fill certain roles. For example, in runescape a templar chapter could recruit members from the eagles for a PVP war or recruit members of the wolves to build a crafting outfit. Chapters will be given there own group like the Houses have, headed by the alliance/guild leader, have its own internal leadership structure but run by a full member of team templar who acts as the guild/alliance leader and eventually will have its own dedicated forum section and webpage - all linked back to Team Templar. There is no limit to the number of chapters you may join. However it is strongly recomended that if you wish to run a chapter you only run one chapter. There is only "ONE" authorised chapter per game.
TEMPLAR FACTIONS
There is also another type of group called Templar Factions which is another matter all together and relates to groups affiliated with team templar but are not run by members of team templar (although members of team templar might join there groups to enjoy the game. Templar factions carry their own titles reflective of that game - for example in dungeons and dragons online, I recently joined the guild "SACRED SHADOWS" who im recruiting to become a templar faction. There is no limit to the number of factions you may join. There is no limit to the number of factions per game but it is strongly recomended that those factions are not in opposition to each other.
It is possible for people to be members of a Chapter or Faction and NOT be a member of a templar house. These members are still considered members of team templar but do not carry the titles associated with it and would not be given opportunity to carry roles of responsibility within the team templar organisation.
You can discuss this in the forums here!!
|
|
Last Updated on Friday, 11 December 2009 19:48 |
|
|
Reviews -
Game Reviews
|
|
Written by Aulus Platorius III and Gaius Regulus
|
|
Monday, 30 November 2009 07:17 |
|
Cybernations is a very interesting game. The overall experience is centric towards individual player-created and managed groups called alliances. The actual game provides provisions to accommodate a balanced system of growth, trade, and war, but the real draw of the game is the alliances. Most [Successful] alliances are situated on forums, where they organize all affairs from diplomacy to recruitment to war. You have to see one of these beasts while its working to truly understand the depth of the game in itself, but to provide some examples, I'll use my current alliance: Zenith.
Within our alliance, we have an organized charter that defines governance and management. We have one elected head of the alliance, who's known as the Overseer. This person is in charge of seeing that the alliance functions, and they act as a figurehead of sorts. The Overseer also appoints the individual Advisers who address specific tasks within the alliance. For Zenith, we have Advisers for Defense, Recruitment/Education, Foreign Affairs, Statistics, Finance, Tech, and a few others. These Advisers work together with the members in running the day-to-day affairs of the alliance.
One of the things that drew me into the game, was the truly amazing political climate. Different alliances sign treaties with one another, and it makes for a very complex and interesting diplomatic web. You see everything from Protectorate Pacts, to PIATs, ODPs, MDPs, MdoAPs,Blocs, and more. Each of these agreements have different clauses in them that serve different purposes.
It's pretty hard to summarize all that the game has to offer. I suggest you take the time to investigate it, maybe sign up with an alliance like Zenith and hang with the great communities. There's something for everyone to do in Cybernation.
www.cybernations.net is the game
www.cn-zenith.net/forums/blog.php/ is Zenith's forum
|
|
Last Updated on Monday, 30 November 2009 07:46 |
|
|
|
|
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>
|
|
Page 1 of 36 |